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YOTA ARENA
One of the largest e-sports
complexes in Russia and Europe
The inspiration for the first two projects are the most popular cybersport games in the world -
Counter-Strike and Dota.

The aim of these projects was to bring new sensations and mechanics to the already well-
known games. This way the capabilities of virtual reality are presented in their best possible
format. These games are designed for sessions up to 15 minutes and can accommodate up to 6
players, 3 for each team. Players use backtops (mobile computers in their backpacks) to get rid
of wires and feel the complete freedom of virtual reality.
The game scenario – two team shootout confrontation
-Terrorists and special forces. Using physical shelters, interacting with the environment and the
objects around players must defeat the other team.

THE KEY TO VICTORY IS TEAM PLAY.
We implemented two non-standard solutions:
Integration of the physical environment
in the virtual world
Tracking the movements of the whole body
with the help of inverse kinematics technologies
and additional sensors SteamVR
The game fits in the fighting arena genre, where the two opposing sides have the same
strengths and only the concerted actions of the players will allow to win the fight. In this game,
we tried to keep the original concept of the genre as much as possible, adding some features.
For example:

PHYSICAL INTERACTION WITH OBJECTS

Now you really need to throw arrows or fireballs.

TELEPORT MOVEMENT

Of course, the physical world is limited, so to get ahead
we use a system of short fast jumps.

IMPROVING THE DEFENCE

The tactical potential of the game is fully revealed thanks to the improvements of the defensive
structures and the barracks, as well as the possibilities to call for the help of stronger
characters.

VR BAR

This game is a unique physical world in which
players can immerse themselves in one of three scenarios -

SPACE STATION, MAGIC FOREST OR EMPTY CITY.

The players can interact with the environment and with each other.
In addition, there are mini-games inside this world, which include boss fights or battles with
other players.



TECHNICAL DIFFICULTIES AND CHALLENGES

The main difficulty was to implement interactions throughout the whole game. A lot of nuances
of the multi-user sessions and the cross-platform interactions made us face immense
challenges and work extra hard.

We have created optimal levels of entertainment in the game for both the observer and for the players.