One of the largest e-sports complexes in Russia and Europe
The inspiration for the first two projects are the most popular cybersport games in the world - Counter-Strike and Dota.
The aim of these projects was to bring new sensations and mechanics to the already well- known games. This way the capabilities of virtual reality are presented in their best possible format. These games are designed for sessions up to 15 minutes and can accommodate up to 6 players, 3 for each team. Players use backtops (mobile computers in their backpacks) to get rid of wires and feel the complete freedom of virtual reality.
The game scenario – two team shootout confrontation -Terrorists and special forces. Using physical shelters, interacting with the environment and the objects around players must defeat the other team.
THE KEY TO VICTORY IS TEAM PLAY.
We implemented two non-standard solutions:
Integration of the physical environment in the virtual world
Tracking the movements of the whole body with the help of inverse kinematics technologies and additional sensors SteamVR
The game fits in the fighting arena genre, where the two opposing sides have the same strengths and only the concerted actions of the players will allow to win the fight. In this game, we tried to keep the original concept of the genre as much as possible, adding some features. For example:
PHYSICAL INTERACTION WITH OBJECTS
Now you really need to throw arrows or fireballs.
Of course, the physical world is limited, so to get ahead we use a system of short fast jumps.
IMPROVING THE DEFENCE
The tactical potential of the game is fully revealed thanks to the improvements of the defensive structures and the barracks, as well as the possibilities to call for the help of stronger characters.
This game is a unique physical world in which players can immerse themselves in one of three scenarios -
SPACE STATION, MAGIC FOREST OR EMPTY CITY.
The players can interact with the environment and with each other. In addition, there are mini-games inside this world, which include boss fights or battles with other players.
TECHNICAL DIFFICULTIES AND CHALLENGES
The main difficulty was to implement interactions throughout the whole game. A lot of nuances of the multi-user sessions and the cross-platform interactions made us face immense challenges and work extra hard.
We have created optimal levels of entertainment in the game for both the observer and for the players.